frostpunk workshop stack. Originally posted by Bobywan: No they don't. frostpunk workshop stack

 
 Originally posted by Bobywan: No they don'tfrostpunk workshop stack The key to good tech development isn't to have as many workshops as possible - 3 are enough

Day 1 Research: Faster Gathering or Sawmill. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. 9 votes and 18 comments so far on Reddit Watch Towers reduce discontent while Guard Stations reduce discontent and raise hope. Day 2: Your workers should clear the Steel pile on the road in the morning. That's. The Remaining 5 Workers Go To A Solo (Not Duo) Coal Pile. You can find a building's base heating on the wiki. All of these workplaces must be staffed and functioning at the same time for you to earn the trophy. They are "Extra Generator Range, placeable anywhere on the map". From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. emergency shift → food additives → extended shifts → radical teatment → overcrowding. If I have 2 workshops fully staffed do I research technology in half the time? To put it in my own words: all buildings have a base heating level (usually 1 through 3). The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Or maybe those bonuses are added after penalization? Reply SatisfactionNo7611 Beacon •. "Working longer" is not penalized, but "having more percent" is. Frostpunk gives different weights to different activities, with "home at night" having a particularly high weight, while "transit" has an exceptionally low one. Survived the first few days with just 5 workshop engineers with just extended shift, only added 2 more workshops on night 3 after my scout escorted back the first survivor group, the firse one on the south. A few hundred coal may not be much when you have thousands stockpiled, but when a. (Lots of other. Overlapping is useless. It's not specified in game that it's equivalent to 130%. IN case one you get 24 hours of 100% tech time. Its the hunters because they sleep all day and work all night therfore they never get the chance to eat. Laws: Child Labour, Emergency Shift, Extended Shift. But you need to. However, with new threats on the horizon, the future of. Setzer Apr 30, 2018 @ 6:24pm. 4 yr. This is part of a series of threads aimed at both new and old players from the community. Broken War Horse. If you get over 100% with child apptentices for instance, it boosts even more the research time. An emergency shift on a gathering post produces effectively 140 man hours of work. Natjur. The economic boost is INSANE. GPU is NVIDIA GeForce GTX 1060 6GB. 4 Riots; 1. Generator goes off an hour after work ends, coal reserve never gets above 200 because its been -70 degrees nonstop. Each one past the first only adds slightly faster research time: Your first workshop provides the full 100% Research Rate. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Automatons on workshops are really good. 4 is optimal. Pretty sure that's not working as intended, but if this is the case then you're right. Instead, very early into development, before any serious decisions are made (such as whether Frostpunk 2 will have mod support or not), they. If you get over 100% with child apptentices for instance, it boosts even more the research time. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It includes the main game, season pass and all exclusive content at a discounted price. Matty Knacker Jun 11, 2021 @ 2:27pm. Each one past the first only adds slightly faster research time: Your first workshop provides the full 100% Research Rate. Using the Book of Laws, you can unlock longer shifts. If they have stacking benefits, I wouldn't be surprised if that's patched later. TehCubey • 2 yr. Plan your research ahead, you really want to blitz certain techs and not go too wide. Emergency Shifts and deaths. Frostpunk, the city-building survival management game from 11 Bit Studios, puts you in charge of building a city in a frozen crater and keeping a handful of citizens. In the decades since, progress (of a sort) has been made, and society is. No. Originally posted by amordron: Heaters and steam hubs both work together. Simon. If you can't build a Machine Shop already, you can research it in the workshop. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Some way to indicate the mod load order (and handle conflicts) Make the game data driven (i. Faster you get up the tech tree the quicker it gets easier to automate industry and warm the city with less resources. A better comparison would be one versus two heaters in a water enclosure. Multiple Workshops do stack, but with diminished returns. You'll lose a few engineers this way, no big deal. r/Frostpunk • Storm hit hard the dead piled the streets hope fell as hell froze, I was an hour from being deposed and then. These sections allow choice based on needs. I live on 3-4 gathering posts, 2 workshops, 1 med post and 2 Hunter huts and cookhouse then micro the shifts. It is a standard size district with 2 tents at the generator as dividers, then room for two 5x3 size buildings. Beacons allow scouts to be trained and sent out above and beyond the crater your city exists in. ago. The Technology Tree is one of the Game Mechanics in Frostpunk. Don’t get owned by the « diminishing» returns after more than 3 workshops. Meaning that you can have 2 workshops working in tandem to maximize research efficiency, and get the automatons more early. Two Workshops - up to 130% research speed (10 Engies) - A 7 hour research would now take 4. At the start of the game, I recommend researching. But what I do is use the steam pump to start a second little hub. Get a workshop immediately, then build houses and a med tent for the night. That's the "Tesla Trick". The age of steam has passed and now, oil leads the way as humanity’s newest salvation. (80 engineers for a while) working 6-20 (280%) to power you up in the tech tree. - 10 steam core. As such if 80 people 80 rations per day are needed, with sawdust law you need 27 raw food per day. They don't add to the Heatzone, they just extend it. I raise the difficulty on each run. Pick preset explore loot/survivors, set custom explore loot/survivors, or. Some can also be applied later in the game. But steam hub stack with heater inside buildings. You can enjoy the new Endless Mode (with 3 ways of playing it) that increases the replayability of the game. 1st workshop (at 100% efficiency, no sick, no engineer building, etc) = 100% speed (compared to the time mentionned in the research tree) 2nd workshop = +30% speed 3rd workshop = +20%Frostpunk: The Board Game is a robust, table-hogging adaptation with hearty survival mechanics, and endless replayability. In story, you need those guard stations to do actual police stuff. 00 hrs at day 1 so it didn't stall because it couldn't refuel. Curious if having more then 1 workshop will double the research times, anyone have an idea? ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データNight Four – Goodbye and Good Luck! Night 4 step includes only 1 step, so follow it. #2. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Take engineers out of the second workshop (not EmS) and move them to coal. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What is or is not allowed to be passed. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? In Frostpunk, coal pins your settlement to the earth with a great, smoking spire. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. . As you progress, keep building more workshops. And of cause: If you get the message that they want a break, you should do that. Those workers can replace 20 engineers in resource buildings mid game,and those 20 engineers can be put into 4 workshops for 40% more research speed. ago. Subscribe to Eurogamer - your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free. Initial generator range is 5 tents, cookhouse, with a fighting pit on the outside covering all 5 and the workshops and such in steam hub range of a seed. Skirlasvoud Apr 30, 2018 @ 6:34pm. 15 items. As you've noticed, you can only have a total sum of two Outposts in your city and each Outpost will support one team and one team only. You can pretty much just have one workshop for all your tech needs. Keep switching 4 people between the resources to make them walk around. 1 workshop working 40% longer makes more research than 2 workshops normal time. I've noticed, that sometimes in Frostpunk I have a warning about hungry (or even starving) people, even while I have processed (cooked) food available. The value of medical shelters is only there if you stack medical eff bonus over 160-180 percent as per that you just make people come earlyer but still within the evenings free time after they got sick. By losing motivation, you lose efficiency. - right when you can: workshop, then 2 medical post (they must be ready for the night); - beacon. Curious if having more then 1 workshop will double the research times, anyone have an idea? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаFrostpunk Beginner Tips. "(. So long as people aren't living or working in freezing conditions, and you can handle the illness and discontent, cold can be lived with. Loaded again, crashed on 72. Build houses in their places instead. that way you have 40% foreman 20% agitator and 40% amputee helpers for 200% effi. Population: Number of Zombies - High or higher. The very instant you start the game, you’ll have enough resources to build a workshop. It is possible to build multiple Workshops. BEING REWORKED & IMPROVED FOR 1. Simply head over to your generator and toggle the Thermal Vision button to switch between the normal view and the thermal vision. Frostpunk The Board Game - Workshop updated! • setup option - manual/automated Advisor choice added. And then just all on for the time after that) while trying to stay on top of resources coming in so I can research everything needed and have full heating for all for. The. Delay completing the Londoners quest until the timer is almost expires to delay the Storm as far as you can (Storm hits at a set number of days after Londoner Quest finishes). Originally posted by Horti-Cosmos:Frostpunk. 17:50 Emergency shift on a single Workshop. Mine was around 10 - 15 Hours. This playlist was created to support workshop participants at the BC Museums Association Conference 2017. Finished Extreme Refugees without Canning Workshop. (2 Squished Mediums on these Rings are the exact size needed for 3 Elongated Types). The benefits to this are several fold, firstly you have 20 extra workers who can do whatever, secondly you can move the automation to something else for a few. This duo will be known as New London's greatest scout team the city has. yes, only build 2 watchtowers and later delete them for guard stations. Frostpunk > General Discussions > Topic Details. ReplyFor four years, we have been reporting issues to them. One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. With blue, one can die even after 5 hours. Build gathering posts for your wood crates and steel wreckages. Gerry Shotti Aug 21, 2018 @ 9:59am. The way. 1 / 5. So for double research you'd need 8 workshops, for triple 18, for quadruple 28, etc. It won't get super cold just yet, so this is OK. So workshops past the third help a little, but not very much. Additional Workshops provide the following bonuses. Use steam hubs over generator range upgrades. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. I didn't know about more than one though I started a "New Home" scenario on easy difficulty to focus on just building and tinkering with layouts. Eventually in the end game it will get so cold that unless you have some buildings with heaters and within a heat zone, everyone in that building will get frostbite really fast. 1. For instance, if you have 5 workshops on a 14 hour shift having a single workshop with a night shift would work out to a 42% increase in research speed due to the way workshops stack. Usually you'll have several types of different places where you can pick to send an Outpost team to and set up shop. 07:59 Research Heaters 15 to clear steel wreckage by end of workday, 30 in gathering post (put the working sick here), the rest in wood piles 18:00 Yeah. Frostpunk is a game of priority. Day 1: Build a Workshop right out the gate, and set your people to gathering the Steel on the road, and wood. Go to Frostpunk r/Frostpunk. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. There are people who say eight is the correct answer, and that will get you 200% research speed, but requires 40 engineers. You can min max generator run time until temp drop, then it stays on. I came up with (A). third to 150% 3 or 4. Mines, since resources are limitless. as workshop two works at half speed due to workshop DR. Note that you don't have to upgrade Reloading Stations at all - the standard ones are just fine. That doesn't make sense at all lmao. Ensure that all parts of the City work in unison with each other like cogs of a giant,. Have at least 3~4 workshops, and never stop the research, prioritize the resources first. Not too moral, but it's hard to be moral in Frostpunk if you want to accomplish anything. Resources. Frostpunk: On The Edge - Release Date Official Cinematic Trailer. That's probably the only tip that I wish I knew when I started because I only had 1 workshop for a long time Frost_Goldfish • 4 yr. 1. 6/0, 4/3, 2/6, 0/9 = Same deal. the 2nd gives 30%, the 3rd gives a 20% research rate bonus. Each extra day time workshop produces 140 tech each day. Engineers path improves work safty and gives you cheap employees. 8 Once you have researched heaters from the technology panel, you can click the temperature indicator at the top center of the screen to see the temperature overlay. Having both gives bonuses for both buildings. Starters Guide: pause straight away, get emergency shift law, collect wood (use everybody except 5 engineers), build a tech workshop first, houses later, don't start generator (no need for the beginning), activate emergency shift when shift is done. I noticed that a fast build order is: Beacon > Faster gathering > Sawmill > Steam Hub > Steelworks. Achievements Guide Organised by Scenario. Your. Shrines contribute in two ways: They add a +20% Base Efficiency bonus to all fully staffed workplaces within. Only stea hubs dont overlap. Requirements. #1. Open the Book of Laws and sign Emergency Shift into law. When you begin playing, it's hard to look at your collection of hungry, cold, homeless citizens and not want to focus entirely on food and shelter. In the other scenarios optimal placement of Steam Hubs to accommodate maximum population means that the first level (and only the first level) of generator. One. The core just continues the project. currently you can reach 200% effi real easy with the new scenario using cookhouses. Sadly the villagers don't react to the cold. Originally posted by Tiasmoon: The different healthcare buildings can do it easiest. 5 rations with soup. 14. Chilly is usually good enough. We are looking for users to help edit the wiki and help to keep it up-to-date. From what I can tell, the permenant hope bonus. com], Subreddit, Steam Community forums, and personal experience. Your second workshop provides a nominal 30% Research Rate, for a total of 130% Research Rate. Yes. Curious if having more then 1 workshop will double the research times, anyone have an idea?Overcrowding makes it 10. Frostpunk is not The Roman Empire, which is to say, it isn't a pyramid scheme. Its hard to lose in City Skylines, but you can and often there isn't a 'perfect' solution to a problem. You can build 2 rows of tents infront of this workshop line Once you have steam hubs place it as efficient as you can. Comfortable is usually a waste of coal. However, efficiency lessens as more are built One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. ABOUT THE GAMETHE CITY MUST SURVIVEFrostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every. . Tried it. About Frostpunk. 9 workday hours. Activate the heat as late as possible, which would be 17:15 (the Reactor takes 45 ingame minutes to reach 1 level of heating) and deactivate it at 8:00 in the morning. The other layer Frostpunk uses, in addition to intricate city building, is the pull of the unknown. Overnight, build 3 Gathering Posts, 2 Sawmills, 1 Medical Post, and a second Workshop, plus any tents you can with the wood left over from the Emergency Shift. Workshops, Care Houses, Infirmaries, and Hunting buildings all in. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Each additional workshop adds 10% research speed. yes, only build 2 watchtowers and later delete them for guard stations. #3. 5. hard: day 1: 7:00 law: public house. More = Slightly faster techs, but not by much. This all should equate to 3 and a half techs learned before the day 2 work shift even begins. Welcome to our Frostpunk Beginners Guide! Tips in this section will help you during the beginning of the game. An architecture that allows for mods to be loaded and executed by the game. Darvin3 • 4 yr. exe. The city survived and we are still human, the buildup to the storm was like a panic attack I think I earned the right to try endless mode and the expansions now, can't wait for the sequel. Infirmary building. Frostpunk scenarios 'The Arks' and 'The Refugees' put your management skills to the test in two very different ways. + Workshop: Start developing technologies. The Workshop has a starting research speed of 100% fully staffed. Prefer to keep my engineers alive, better for the long run. 1 workshop is 100%, 2 is 130%, 3 is 150%, and each thereafter adds an additional 10%. As workshops get built, 10 enineers off of wood, tech Faster gathering. No more errors after that. Steam hubs are used as an extension of the generator and you should try to not overlap their spheres of influence for best results. I doubt, there is this stack penalty on Workshops. For example, before the first storm, I get 3*3 steam cores from each "path". 6 Medium, 4 Medium + 3 Elongated, 2 Medium + 6 Elongated, or 9 Elongated. First crash was on day 70. 10:00 assign workers from east steel pile to gathering post. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. So, how to reach to 200%. My question would be. After the 5th Workshop, the benefit becomes insignificant. There would likely need an overhaul to the way workshops work for a night shift to be even remotely balanced. Everyone on gathering wood except for 15 workers on steel. These guys are human, meaning they will get sick, get cold, and probably shouldn't work 24 hours shifts. The steel bottleneck. constructing additional workshops can give great benefits. Temperature in transit/in fighting arenas/houses of prayer matters little not only because citizens spend little. Makes sense with much longer and technical guides like Frostpunk, Warhammer, and etc. The shop says: It's in your Library. 5. Anything more than 3 workshops in harder difficulties gives diminishing returns. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Go overboard on research. On hard difficulty, I went up to 6-7 workshops with automatons working day/night. Zetnus's Maps. it is important to increase efficiency manpower by one person. Mechanically speaking, your first 5 engineers research at 100% efficiency, but the next 5 only at 30% efficiency, the third set of five at 20% efficiency, and everyone else at 10%. Let's start with the lowest priorities, starting Day 1 at 8 AM,. Workshop: building needed to research technology. Frostpunk. That is you get both watch tower and guard station bonuses applied. Does having multiple workshops speed up research Frostpunk? Workshops do not stack in ordinary terms. Provide step-by-step instructions for the more. At range 4 thats 2304 daily. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Can't remember exactly whether giving the core repairs a broken automaton - but generally speaking the extra tech is not worth a steam core, you can research it yourself in a few hours (had over 20 workshops by mid-game). Discussions Rules and Guidelines. 10 people on steel stack, the Automatron on steel as well to begin with but then switched the Automatron to coal just before 14. A 4th workshop with just TWO engineers will. What ya researching first? You gotta do it with the create mod. Launching from the desktop icon "Windows is searching for Frostpunk. And they provide more of an effect. People will build while off-duty, shouldn't need Emergency Shift for that. Child labor frees up engineers and generates resources so you can build more workshops. For endless mode is best to have at least 2 and exchange emergency shifts between them and swap the. 4 Workshops, giving a total of 112% Research Rate: 100% from the first 100% efficiency, and 12% from the extra 40% efficiency (. It does produce a ton of sick people though, and eats up your discontent bar which should. See more posts like this in r/Frostpunkr/Frostpunk • Thought you all might appreciate the aesthetic of this tool. Steam hubs dont stack with the gen for the same reason steam hubs dont work with each other as same source of heat witch is also why steam hubs match the gens heat level. Seems like it's crashing each day. I just grab 5 engineers at the start of the game for my initial tech then never bother requesting more because one workshop pretty much has. Build a beacon and a cookhouse on day 2 as well. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Click here to jump to that post. To help you out with this human factor, the game lets you use Automatons, giant (and cool looking) robots that can work in most buildings and won't need your constant attention. Allows the building of Steam Hub. Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. After that, there is no hard mode anymore, 50 wood and 50 steel. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. The first location to visit is ‘Broken Automaton’. thanks a lot !Gotten past the London event, now at the storm event but things have gotten completely out of control. 1st workshop is 100%, 2nd is +30%, 3rd. If all of the resources can go to one stack, than I would say that reloaders have a good advantage over gathering posts. Every additional workshop adds 10% research speed, and that is valuable on Survivor Mode where the techs take so long. Have at least 30 people on wood, 15 on steel, a few people on coal. Once you build the workshop in Frostpunk, you’ll unlock the extensive technology tree, which is vital for efficiency. 1 raw makes 2. CPU is Intel(R) Core(TM) i5-7500 CPU @ 3. Next, if you rush agitators you will only be able to sign the the law after 117h (4,875 days), while shrines require only 36 hours (1. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Buildings in Frostpunk are built on a radial grid, and may slightly shrink or grow in size to accommodate their surroundings. Here's some chilly Frostpunk concept art. Frostpunk 2020 10 30 08 17 31 - YouTube. The Workshop is a vital building that plays a critical role in players being able to research Technology Trees. From the FrostPunk wiki about the Engineer Apprentices. . If I have 2 workshops fully staffed do I research technology in half the time?Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. workshop -> healing post -> workshop (5 in both workshops, 4 in the hp) -> resources and stability -> 3 more workshops as you gain engineers to man them. 4 yr. Enables the Steam Hub Range Upgrade II (Technology) (requires Level 2 research) Cost: 10 Wood Research time varies by difficulty. 3rd workshop = +100% Total 300%. #5. If fast gathering produces a 15% bonus, you need about 930 man hours of gathering post operation before the extra productivity matches 140 man hours. Frostpunk is a game of priority. On the contrary - engineers have access to cheap, expendable labor in the form of convicts, and convicts can work at twice the efficiency of workers. 10 people on steel stack, the Automatron on steel as well to begin with but then switched the Automatron to coal just before 14. (think you figured that out already) #3. The time spent in the cold environment is then multiplied by the weight. This guide is an amalgamation of knowledge I have gathered from the Frostpunk Wiki [frostpunk. Additional Workshops provide the following bonuses. Your goal is to research beacon, if any engineer dies in the meantime, dashboard and. They are not allowed to work the more dangerous jobs, like Scouts, Hunters or construction jobs, but can be used to gather resources when needed. If I have 2 workshops fully staffed do I research technology in half the time?This will gauranteed that you actually complete research on the sawmill on day 1. This is what I got: 1 workshop = 100% 2 workshops = 130% 3 workshops = 150% 4 workshops = 160% 5 workshops = 170% 6 workshops = 180% Maybe it keeps going higher with additional workshops and there is no cap. A second Workshop provides a 30% research Bonus. IMO Overcrowding is simply superior. 3 Second Shipment; 1. And for the dessert,. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Fabiaville Sep 30, 2018 @ 8:35am. Those issues are not fixed. Frostpunk is a city-building survival game developed and published by 11 bit studios. Just like the New Home scenario, you can get your first automaton for The Arks by going out on an expedition. One WS with Extended Shift is a 40% increase, while a second WS gives only 30% and requires additional engineers and resources (third adds only 20% and so on). Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. #2. So only need early enough to do the main mission. Curious if having more then 1 workshop will double the research times, anyone have an idea?If you get a shrine or an agitator on it then the boost for multiple workshops becomes better, especially with extended shifts. That is you get both watch tower and guard station bonuses applied. In each of theses 3 "paths", one of the end location has steam cores. Curious if having more then 1 workshop will double the research times, anyone have an idea? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаHiawataUK Mar 19, 2021 @ 1:37pm. Two rations at min are needed to cook as the recipes call for 2x raw per cook. Read more at 2 is set 30 years after the deadly mega-blizzard that arrived at the end of the original Frostpunk's campaign. Engineering - since you have 3 workshops already, an additional 20% boost results in a 4% total gain in research speed when you're already at 150%, so less than a 3% total increase in research speed. At that point your ready when the scouts return, you could either build outwards (like normal on ring#2). Having a child shelter gives each workshop a 20% effeciency boost, it's presumably the same for medical posts. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. . Day 1 goals are to build a workshop and get 50 wood before ~16:25, as well as 20 wood/10 steel before 06:25 on day 2. 100% base +20% organ transplantation law +20% shrine = 140% base rate. If I have 2 workshops fully staffed do I research technology in half the time?r/Frostpunk • So I found this code on 11 bit studios, discord page, and I think it could be a code, I don't know if anybody solved it yet, or something. Build 2 med posts, 1 workshop, 3 gathering posts (next to 2 wood piles, 1 to cover the entire ruins, 1 to cover the coal + wood piles) Move 10 engineers to med posts for the night Day 2. This allows you to skip heaters tech and range for awhile and focus on scouts, gathering, and hunting techs then walldrill. they do increse but have a drop of rate. Frostpunk 2 - JOIN OUR DISCORDAbout the GameRevisit the Frostland 30 years after the Great Storm and face a new deadly threat to your City’s future – human natureBuild your City on a new scale by creating entire districts with different purposes: industrial, scientific, etc. However, with new threats on the horizon, the future of the city looks even grimmer than before. Any more is overkill imho, you will have researched everything right after. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. An emergency shift on a gathering post produces effectively 140 man hours of work. If I have 2 workshops fully staffed do I research technology in half the time? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติFrostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Build it and send scouts. 1 Answer. You have to push one "branch" to the end to get those precious cores, and beware of the forks, 50% 50% it is in the branch you're exploring. Here are some facts: 1) On storm starts I had around 10000 coal , 100 food and little wood. USE AT YOUR OWN RISK.